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MARTELL:
For most of the production, I did have a full time job. Up until about
4 months ago, I was working full time at a boutique post-production
facility doing a lot of color correction, digital intermediates, graphics,
3D
pretty much just about everything. I was the main graphics
guy there.
But about
4 months ago, I went full time freelance. Surprisingly, freelance actually
ends up taking more of my time than having a full time job. I typically
work 60 or 70 hours a week, but occasionally I won't have a gig and
I'll get a week off. I can actually get so much more done in just that
concentrated amount of time than I would if I dragged it out trying
to work on it in the evenings or on weekends when I'm already tired
of looking at the computer. It actually works out pretty well even if
I only get a week here and there to do stuff.
But even though the characters got that custom design treatment, the environment and the props wound up being buildings and other real items we lifted from Austin, which is where our production is located. I would have loved to have taken advantage of the medium and designed everything from scratch, but there were so many elements to it that we just didn't have time to do that many sketches. And also, I think it's so much easier to model something that's actually in existence, whereas if you're designing and sketching it out, there are so many things that you have to make up and guess. You get a lot more realism if you work off of real-world objects. So even though it would have been nice if we had been able to design everything up and really put more of a visual style on the environment, I think working the way we did saved us a lot of time. And it still looks really good. As a bonus, people will spot certain buildings. They'll recognize the Driscoll, and the Paramount Theater. People from Austin will recognize a lot in this film. It's a nice little homage to Austin. OGDEN: A lot of your posts on the AnimWatch Forum have been about lighting. Could you talk a little bit about your lighting process.
OGDEN: You've mentioned that you've been working on the film for 3 years? That is a marathon! MARTELL: Yeah, it has been a little over three years. I guess I started in September of 2004. It's been a long time to spend on 5 minutes of film. OGDEN: Have you been working by yourself all that time?
OGDEN: How much longer do you think you've got before the film is finished?
OGDEN: All right. Well, thanks a lot for keeping us up on your progress, and for taking the time to talk to us. And I guess we'll be seeing you at the forum! MARTELL:
Well, thank you. I've gotten a lot of help from the other guys on the
AnimWatch Forum, and all the films that are profiled at AnimWatch are
a great source of inspiration. It's a great community to be a part of.
Lucas
Martell is the director of Pigeon Impossible. To hear our entire conversation,
listen to AnimWatch
Podcast #7. Thanks to Lucas Martell for his assistance on this feature article.
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