The notion
is irresistible. An animator, beavering away, alone in a dark bedroom
studio. His face is bathed in the light of a computer screen on which
is forming the result of a labor of love; a strange tale of ragdolls
in a post-apocolyptic wasteland.
For Shane Acker, that notion isn't just a romantic idea of what it means
to be a modern-day auteur. It's his reality, and the result is the fantastic
animated short "9".
And to any would-be director dreaming of following in Acker's footsteps,
the dream is big indeed. Because Acker didn't just finish the film to
worldwide acclaim. His film was spotted by the right people in the right
festival, and is going on to a greater life than perhaps even he dreamt:
a feature film based on the short, with a Hollywood brand name behind
it!
That's what you're here to read about, isn't it? Well, Shane Acker took
time out from his busy film schedule in Luxembourg to answer our questions
about his short and its promising future.
OGDEN:
What inspired the story of "9"?
ACKER:
Well I knew I wanted to make a non-verbal film, something that would
force me to focus on character acting and visual storytelling. For several
years I had this idea rolling around in my head of these ragdoll creatures
that would scavenge the wasteland of a ruined world, adapting, evolving
and finding a way to survive.
I am a huge fan of stop-motion filmmakers like the Brothers Quay, Jan
Svankmajer and the Lauenstein Brothers. I love the worlds they create,
haunting metaphorical spaces where these little self-contained stories
play out. So I took all of these ideas and inspirations and started
boarding out the film.
OGDEN:
How did you stay focused on it over the 4 years? Were there times you
felt like giving it up?
ACKER:
I don't know. I did 2 years of production at school. I was learning
Maya, and 3D animation production, so it was exciting and challenging.
I spent a great deal of time working on the story and made a really
solid story reel.
Because the 3D side of things was moving so slow, I kept noodling and
refining the animatic. I think that's what kept me focused after I started
working professionally. I always knew where I was going because I had
this blueprint I was working from. About year 3 I was over it. I was
starting to freak out a bit, overwhelmed with the feeling it might never
get done.
OGDEN:
One of the most interesting things about the film is the way the story
unspools. At first, you don't realize what the character is doing, and
then at the end, you pay it off. How did you write that?
ACKER:
I was inspired by a Moebius comic strip of Arzak, one of his fantasy
characters. It was only about 4 pages long and contained no text or
dialogue. In the story, Arzak puts himself in grave danger, challenging
an enormous creature. A chase ensues and at the last moment when we
think Arzak is going to meet his end, a twist happens and we realize
that Azrak was leading the creature into a trap all along.
I thought it was a unique way of telling a story, and I wanted to do
something like that with 9. Yeah I storyboard and write a lot. It's
a quick and easy way to test out ideas and think through staging.
|
I
knew I wanted to make a non-verbal film, something that would
force me to focus on character acting and visual storytelling.
-- Shane Acker
|
OGDEN:
Did anything influence the look of the short?
ACKER:
The paintings of Zdzislaw Beksinski, Street of Crocodiles by the Brothers
Quay, ruins of European cities destroyed in WWII, and a film by the
Lauenstein Brothers named Balance.
OGDEN:
What impact did working at WETA have on the short?
ACKER:
I learned a TREMENDOUS amount about character animation while I was
at WETA. There were so many amazing artists there. I took a hiatus from
production while I was working there. I was so busy and I didn't want
to send over my workstations to New Zealand.
I did show my film to a lot of people for feedback. One of my friends
from WETA animated a shot in the film.