We've
all had a flatmate like this haven't we? You know the sort. He loses
your keys, touches things he oughtn't, and generally drives you to thoughts
of homicide. Matthew Walker's short film "Astronauts" gives
us just such a relationship between two spacefarers.

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The animator
has injected his film with humour, alternately gentle and wicked, as
the close confines of a spaceship begin to bring out the worst in the
title characters. "I wanted to make a subtle character piece that
focused more on narrative and characterization than impressive visuals,"
says the Bristol resident. "I liked the idea of two characters
in an isolated environment, and space seems to be the most isolated
environment of all."
Walker made the student film while at the University of Wales, and now
works as an animator at Arthur Cox, where he's been working on commercials,
and pitching Astronauts as a TV series. His sense of humour is informed
by such British comedies as Marion and Geoff, The Office and Phoenix
Nights. That humour largely exists in the spaces between the dialog
- the flick of the eye, the exasperated breath - and the animation had
to be handled just right to allow it to come across. Walker credits
such influences as Pixar and Aardman for giving him good examples of
animated character acting.
As for the look of the characters, Walker feels that a little bit of
Pixar slipped in unintentionally. Because he wanted the characters to
be as expressive as possible and capable of subtle facial ticks, he
feels it was natural that they developed toward a slight Pixar look.
"One of the things that Pixar are so good at is rich character
design
and that was certainly something I wanted to achieve. There
is a touch of Buzz Lightyear in the design of the astronauts."
GREEN
LIGHT FOR LIFTOFF
Characters
aside, the overall look of the film was partly a creative choice, and
partly down to technical limitations. Walker felt that when it came
to texturing and lighting, he lacked the technical ability to get it
to a professional standard. In looking to avoid the 'cheap CG' look,
he opted for a more monotone approach, with spots of colour.
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"I
liked the idea of two characters in an isolated environment, and
space seems to be the most isolated environment of all."
- Matthew Walker
|
"The
hints of red and green just seemed to set it off nicely, and provided
a subtle way to set the astronauts apart: one has a green light on his
chest, the other a red one."
Because he lacked technical lighting experience, Walker kept his lighting
simple, faking global illumination with simple cheats. For instance,
when the exterior spaceship door opens and lights the back of the astronaut
outside, it's a scene light behind the door that lights him up. Walker
simply faded up the value as the door slid open.
He
used a similar technique in the opening scene to get the look of bounced
sunlight coming into the ship. Unable to get the look he wanted with
a standard directional light, he used an angled spot light through the
front window to create the desired shadows, and an area light in the
side window to fill in. An ambient light in the cockpit further dispersed
the shadows. Similarly, each of the astronauts had his own area light
in the cockpit, to emphasize him against the background.