In
addition, Walker rendered the exterior of the spaceship separate from
the interior, to prevent the lighting setups from affecting each other.
This shows particularly well in the shot of Astronaut Two returning
to the cockpit as Astronaut One floats away.
These lighting techniques had the added benefit of keeping render
times lower than they would have been with a more technical lighting
solution, and the film wound up with a unique look.
TIME
TRAVEL
Although
he storyboarded every element of the film, Walker allowed himself
a great deal of flexibility during the animation. "I had a very
clear idea of the performances beforehand and I was able to produce
a very detailed animatic. Most of the shots stuck fairly closely to
the storyboard, although I was a bit freer with the timing [during
production]. When I started animating, I more or less ignored the
animatic and just animated what felt right for each shot." This
freedom naturally added a bit to the running time; the animatic clocked
in at about 5 minutes, but the final film is just over 8.
|
"I
wanted to make a subtle character piece that focused more on
narrative and characterization than impressive visuals."
- Matthew Walker
|
Walker
feels he came across just about every obstacle possible during the
making of the short. "When I started the film I was still coming
to terms with Maya, and I certainly hadn't attempted anything as ambitious
before." Because he feels he spent most of the production time
just learning the software and solving problems,
Walker
assumes if he made the film again, it would take about half the time.
Still, he is happy with the way the film turned out. "I'm surprised
it turned out as watchable as it did, though it is still riddled with
technical faults. In fact, a lot of the inactivity of the astronauts
was due to limitations of the rigging. But I think this worked to
the film's benefit; less turned out to be more."
-Steve Ogden
SEE
the movie. You can see Astronauts in full
at The
Student Moving Image Festival of Wales as well as the Animations
section of the 3D World magazine website. This story first appeared
as the Showreel article in 3D World magazine #78.