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The
3D elements came next. The team used the Photoshop and After Effects
elements as a background plate, and animated the 3D bits to match. Justin
Baker, who oversaw the 3D work in Softimage XSI, modeled all the birds
and developed shaders to look like Treweek's drawings. Then, Hendrikz
composited the 3D elements back overtop of the plate. For their rendering
and digital work, the team was fortunate to have access to the equipment
at Blackginger Visual Effects and Animation, where Hendrikz works as
a compositor and designer.
"We
wanted an illustrative feel, so it was important for the 3D
elements to look as 2D as possible."
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Jannes Hendrikz
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The decision
over which elements would be 2D, 3D, and live action, was not a trivial
one because of the illustrative look the team sought to keep. The birds
and the tentacles, for instance, were good candidates for 3D because
of their complex animation, whereas the live action splashes of water
added to the visual free-for-all. "We wanted to maintain an authentic
illustrative feel, so it was important for the 3D elements to look as
2D as possible."
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Like
the monster in the Tale of How, the project itself was huge and all-encompassing.
The team cites two main obstacles they had to overcome in the making
of this film: time and sleep. "We ignored them. We didn't have
a life for nine months," says Hendrikz. "Put it this way...
each scene had about 300 layers to animate."
The team
learned a lot during the production of the film, as well as their earlier
film, "Ringo". But Hendrikz says it's hard to list just what
they did learn. The main thing seems to have been learning how to make
a film in and of itself. None of the core team members were formally
trained in art, so they simply learned by doing. "We just went
with the flow. Of course we learned a lot. Looking back it's difficult
to say [just what], because the stuff you learn just becomes a part
of you."
The visual
results of all this work are set to a wonderful, operatic score written
by the third core team member of BHG, Markus "Wormstorm" Smit,
and recorded by a talented team of voice artists. The soundtrack is
more than just a musical backdrop furthering the look and feel. Its
lyrics, also written by Smit, provide the narrative thread.
The
team has great plans for the future, and continuing their mythology.
The first installment of the team's Household chronicles is called "Old
sleepy Monster", which tells of the creation of Otto, the antagonist
of "The Tale of How". The third installment is surely on the
way, provided the team stock up on caffeine and sleep while they can.
"We
see The Blackheart Gang as a lifelong project," says Hendrikz.
"And the Household epic is huge, with many branches. We will probably
be working on it for the rest of our lives."

Find
out more about The Household and Tale of How at the Blackheart Gang's
website.
This article originally appeared in 3D World magazine issue #79.