...CONTINUED
FROM PREVIOUS PAGE
OGDEN:
What issues / obstacles did you discover that are unique to the longer
format film compared to those encountered in earlier, shorter animated
work?
TOMOV: The
volume of work to coordinate and creatively supervise a film like this
is overwhelming. Of course now, when looking back, I realize that we
(me too) could have done some things better. But this is normal for
any creative experience, I guess. Just this fact that the work had to
be divided between few studios makes a huge difference compared to the
production of a smaller and shorter animated work.
It is more difficult as well not to lose the artistic vision and not
to be distracted by the thousands of small details and tasks when you
are in the midst of such a long, intense production involving so many
people. It sure was quite a school for me and all the others who created
Triplets.
OGDEN:
What tasks did you delegate to others on the project, and what did you
refuse to delegate?
TOMOV: During
the first part of the production I was involved mostly in designing
the environment (the decors) and drawing the actual lay-outs. I tried
to handle as much as possible by myself he development (design) of the
environment in order to maintain a coherent artistic vision when designing
different locations.
As a result of our decison not to have precise posing for the characters,
I had to anticipate and guess sometimes how the animator would move
the character within the environment, so I could make it suitable for
the scene. This was quite challenging and I decided to trust myself
mostly in doing that. The two other lay-out artists really helped me
keep the lay-outs precise, and they also did cleanup with that kind
of wobbly and sketchy line which you see in the final backgrounds on
the screen.
Once finished with the designing and the lay-outs, I moved to background
coloring and there I got to work with a great team of painters. Having
in mind that we had more than 850 original backgrounds to be painted,
there was no illusion that this work could be done by only a couple
of people. There was some great color development work done by the lead
painter Thierry Million and some beautifully painted backgrounds by
the other painters. I was painting main locations along with them and
all the backgrounds had to go through me, for corrections and retouching
in order to maintain unified style and color continuity.
So, we had to delegate quite large part of the work to other artists
from the creative team. A film of this scale is a team sport after all.
OGDEN: How long were you in pre-production, production, and post?
TOMOV: The
preproduction phase was quite symbolic - there was little done during
the one year of pre-production aside from finalizing the story and Sylvain
finishing a large part of the storyboard. There was very limited budget
and only two people working during the pre-production - Sylvain and
another artist, who did some design work prior to my involvement in
the film. He left really early in the production because of profound
differences between his and Sylvains visions on many fundamental topics.
Anyhow, not much was done to pave the road for the actual production
and, in fact, most of the design and development work was done simultaneously
with and during the production, which often posed greater challenges
to us. I hope the producers have learned their lesson about the importance
of the development work during the pre-production. For the money you
save on pre-production, you pay dearly during the production, which
in our case took about three years.
The post-production period took roughly a few months - from July 2001
to October 2001, when everything was finalized.
OGDEN: How does Sylvain like to work -- did he storyboard out
the whole film, or just certain parts?
TOMOV: We
worked from a complete storyboard, and it was done by Sylvain himself.
I believe this is his preferred method of work.

CLICK
TO SEE A CLIP FROM THE TRIPLETS OF BELLEVILLE FEATURING A COMBINATION
OF 3D AND TRADITIONAL ANIMATED ELEMENTS. (1.7MB)
OGDEN:
These days, it is fashionable for animation companies to choose 3D animation
over hand-drawn. And you have used 3D in places it made sense to do
so (the closeup of the Eiffel Tower model that Madame Souza plays with)
but what informed your choice to use hand-drawn animation on the bulk
of the film?
TOMOV: The
possibilities of the digital 3D medium at at the moment still don't
offer enough to avoid the somewhat "synthetic" and "plastic"
feeling of the characters. To be fair - it is evolving quite rapidly
and I believe we'll see amazing results in the future. But until now
- can you think of an animated 3D feature among all the very successful
ones, with convincing and believable human characters which don't give
you the impression
of vinyl dolls? The best examples of the 3D animation feature either
toys, insects, fantastic furry creatures or fish and animals... The
creators are still forced to resort to particular themes and stylization
in order to accommodate the restrictions of the media.
It works perfectly fine for a specific type of story and aesthetic.
But the thing is to choose the right means to do what you intend, without
simply following a trend or a "success recipe". In the case
of Triplets it had to have this warm, hand made and vintage look
of nostalgia to fit the theme and the story. Whenever we used 3D it
was not for the typical 3D look, but for practical and technical reasons
which would justify that.
And it was intentionally rendered and integrated in a way that will
make it look like 2D. It has its charm, I believe.
OGDEN: There's an old saying that, since animation is such a
long and expensive process, if a story can be shot with human actors,
it should not be animated. What are the aspects of Triplets that
you feel lent itself to animation in particular?
TOMOV: That
old saying doesn't bear much merit, in my opinion. Animation has its
charm and qualities. It delivers different aesthetic and emotional experience.
It is not just about telling a story the fastest and the cheapest way.
The Triplets would have not been nearly as interesting and unique if
it was a live action film. The hand made, drawn feel that comes from
the screen, the stylization of the characters (you can not find actors
with this kind of bizarre physics) resonate quite well with the equally
bizarre story we are witnessing.
OGDEN: In Europe and Asia, Animation is simply a style of film
making, regardless of audience. In North America, it is more regarded
as a genre exclusively for children, and as a consequence, a lot of
great animation gets overlooked by mainstream adult audiences. What
is your feeling about animation and its appeal to different audiences?
TOMOV: I really
hope that the animation in North America will break out of its confining
reputation as being for children only. It is a style of film making
and I hope Triplets will contribute its little share in breaking
the stereotype among the mainstream American audience.
OGDEN: What do you feel about where Animation as a medium is
heading, compared to where it has been?
TOMOV: It
is definitely changing, reflecting the mentality change in the society
and also accommodating all the technological advancements available
in this techno era. I would not whine about the lost good old times.
The world is changing - and animation as well. I would just hope we
filmmakers don't turn our backs on the achievements of the past, and
simply relegate ourselves to following shallow trends.
OGDEN: I assume that the team was able to get funding for Triplets
based on the success of your previous, shorter work, "Old Lady
and the Pigeons". Silvain has said that "Old Lady" took
10 years to make. Was that 10 years of part time work? What did you
do when you weren't working on "Old Lady"?
TOMOV: I worked
on "Old Lady" as well painting backgrounds, but it was in
1995 and I do not know precisely how many people were involved and how
long exactly took to produce (although, I believe it took about a year
and a half). It was definitely much smaller and simpler. As far as I
know, it took Sylvain 10 years to push through the project, which he
was caring and developing in his head while working on other things.
It took years to find producers to finance the project.
OGDEN: What are you working on next?
TOMOV: Sylvain
is already finalizing the story for a new movie and on the development
of the characters for next film. It is quite different than Triplets
(for instance, it will have dialog...) and, in my opinion, way more
ambitious and challenging. I will soon be joining him in France in late
November or December for the development (pre-production) phase.
OGDEN: Our thanks, Evgeni, for your thoughtful and thorough answers
to our questions. It was a pleasure speaking to you!
