Sam
Chen's touching and provacative short film "Eternal Gaze"
has been a favourite with critics and audiences alike. The film tells
the story of artist Alberto Giacometti, in stark black and white, revealing
the passions and demons of an artist beset by his own personal torments.
Chen
is avery visible member of the short film community, a man who has
held audience with the likes of Pixar's John Lasseter and Brad Bird.
He graciously took a few moments out of his whirlwind life recently
to talk to AnimWatch about his film, which has been awarded Best Animation
awards by over 30 film festivals worldwide, including SIGGRAPH.
Ogden:
How did you become interested in the art and life of Alberto Giacometti?
Chen:
I was first exposed to Giacometti and his art relatively recently when
I was taking a life-drawing night class at Stanford University after
our instructor assigned us to read a book called "A Giacometti
Portrait." It was an 18-day diary written by American James Lord
about what it was like for him to pose for Alberto Giacometti (1901-1966).
What hit me like a ton of bricks was that for the first time in my life,
I came across someone that saw the world in the same way that I did
-- the way a fellow kindred spirit would. Also what struck me was just
how pure and singularly driven Giacometti was in the pursuit of his
art. His words leapt out of the page at me whenever he lamented about
how much of a failure he was and yet, he saw the hope in the tiny steps
of progress to continue on each day.
So once
I became intoxicated by the mystique and the intrigue of this man, I
started to investigate what his art was like. Lo and behold, the elongated
and emaciated nature of his art immediately appealed to me. I had been
interested in the abstraction of the human form in African Art for quite
awhile and coincidentally, Giacometti was also heavily influenced by
this illusory concept as well. But the real "eureka" moment
of epiphany for me was when I read an essay that imagined Giacometti
sculptures running amok through the streets of Paris, either trying
to find their way home or fleeing their captor. When I read this, I
had to literally drop everything I was doing at the time as I frantically
scribbled on my sketchbook a single drawing that would then launch me
into the 3-year long journey. (see attached drawing) This particular
sketch captured the essence of what would later be a series of storyboard
sketches that took 6 months to develop and flesh out. This first draft
was later abandoned in favor of a more heartfelt story about Giacometti
himself. In drastic contrast, this second draft took only about 2 hours
to write and essentially became what "Eternal Gaze" is today.
Ogden:
What do you think it is about his work that connects with people?
Chen:
There is a certain purity, integrity, and originality about Giacometti's
art that resonate with anyone who gazes upon them. His art is never
pretentious or contrived in the way he ignored popular stylistic trends
of his time. Instead, Giacometti created art for himself -- art that
allowed him to make sense of the chaotic world around him and art that
captured life as he saw it. The elongated and emaciated nature of his
sculptures prompted many critics to label him as an existential artist
which he disliked. Whether he would admit to producing his art with
this sort of thematic preconception or not, it is clear that his sculptures
eschewed flair and ornamentation in favor of reducing his subjects down
to their elemental essence. This purity in simplicity as well as the
tragic yet hopeful nature of his works is what I believe people connect
so profoundly with.
Ogden:
In your film, Giacometti is very stylized physically. What inspired
the design of his character? (In what ways do you feel Giacometti’s
work influenced the way you portrayed him physically in the film?)
Chen:
The design of the Giacometti character was inspired partly by Geri from
Pixar's short film "Geri's Game." Of course, I was well aware
of the danger of creating a character design that was too cartoony which
Geri was. I knew I wanted to tell a story that was not comedic nor light-hearted.
The character design needed to support a story that would be harsh and
gut-wrenching at times, and it needed to have enough appeal and believability
that could ultimately earn the empathy from the audiences. So I strove
for a fine balance and happy medium between Geri and realism. Perhaps
as a subconscious influence from Giacometti's work, I added plenty of
wrinkles and cragginess (through modeling and bump mapping) to his face
and hands to more effectively place him into his grungy world where
he could seamlessly co-exist with his sculptures.
Ogden:
The film has been very well received and has won numerous awards. How
has this affected you and your work?
Chen:
Winning awards and receiving accolades never gets old. Having said that,
I created "Eternal Gaze" without really thinking much about
awards and such. In a way, I adopted Giacometti's modus operandi in
creating this film. I wanted to satisfy my own curiosities and really
just wanted to see if I could bring Giacometti and his sculptures to
life believably and compellingly. It may seem strange for me to say
this, but I honestly would have been fine had I locked the film in a
vault immediately after its completion and had never shown it to another
soul. I guess you can say that I created "Eternal Gaze" for
myself, in order to make sense of the chaotic world around me. It's
no wonder many of my friends accused me of channeling Giacometti's spirit
by the end of the production. Ultimately, the completion of this 3-year
long journey has done much to quiet the demons within and has instilled
a sense of peace in me. As painful and grueling as it was, it's been
an extremely satisfying and gratifying ride.
Ogden:
Hazy light blooms off of most surfaces in this film, as if everything
was shot through gauze. What inspired this approach?
Chen:
From day one, I wanted to create a computer animated film that didn't
look computery. That's one of my pet peeves. I wanted each frame of
the film to look as if it could have been taken right out of the pages
of an art history book. Part of achieving that believable look was to
add selective blurring, depth of field, blooms, imperfections, and other
photographic effects. Having an extensive background in traditional
photography really helped me in translating what I saw through my viewfinder
into the CG domain. Also understanding the certain idiosyncrasies of
a wide-angle lens versus those of a telephoto lens is extremely important
in achieving a film that obeys the laws of cinematography. Blooms along
with other effects should only be there to establish a mood and to serve
the storytelling process, guiding the audiences eyes to certain places
on the screen at the ideal time. To help condition my cinematic eye,
I watched "Citizen Kane" about once a month to study how Gregg
Toland used light and shadows in glorious black and white to frame his
subjects. Also, I watched "Blade Runner" religiously throughout
the entire 3-year production to better understand how to effectively
create an oppressive mood and to better appreciate the virtues of the
"slow burn."
