Shane
Acker's short film "9" took him over 4 years to
make, but the results are certainly worth it. It's very ambitious,
and I'm impressed he was able to finish it, especially considering
that during that time, he worked on Lord of the Rings,
animating Mumakils, among other things. He describes the experience
as animation boot camp.
Judging from the fluidity and high entertainment value inherent
in his work, boot camp seems to have paid off. However, I
suspect he had a lot on the ball to begin with. After all,
not everyone is good enough to get in the door at WETA.
The film really shines in the details. A wall of windows in
a broken down warehouse that forms the background of one scene
is not just a grid of black and white, but rather a festival
of grime and assymmetry. A board that plays a pivotal role
in one scene is textured so well you'd swear it was a real
piece of wood composited over the scene.
"9" is textural, spiritual, and haunting, a real
delight to watch. It is also a delight to listen to, as sound
designer Dave Steinwedel's subtle bits of foley brought the
well animated, designed, and rendered shots to life, while
Earganic's
score amplified the emotional core of every scene.
The film is making its rounds in the Festival Circuit, and
sweeping up a few awards along the way. If you have the chance
to catch it at your local animation festival, do. This is
one of the best films we've profiled at AnimWatch so far.
CLICK TO VISIT SHANE ACKER'S WEBSITE
"Inspired
by the work of stop motion animation masters Jan Svankmeyer,
The Brothers Quay and the Lauenstein Brothers, I sought to
immerse the audience in gritty textural world inhabited by
creatures composed of fabric scraps and bits of broken machinery.The
fantasy artwork of Zdzislaw Beksinski and photographs of European
cities destroyed in World War II inspired the
scenic design.The non-verbal narrative is loosely based on
the old English Poem Beowulf, and relies heavily on pantomime,
combined with strong composition and staging to tell the story.
Staying on task for the 4 1/2 years of production was a constant
challenge. I would take small production jobs off and on to
pay for the cost of living. The time in between I spent working
on 9 and managing my money to make it last as long as possible.
I took 6 months off to go to New Zealand and work on The
Return of the King at Weta Digital. That was an amazing
learning experience. It was like animation boot camp, they
worked us down to little nubs. When I got back I was so much
more proficient and I could look at the work I had done with
fresh eyes.
Technically I think the biggest hurdle I encountered, as silly
as it may sound, was trying to get 9's zipper teeth to behave!
In the end I had to do a lot of hand animation tweaks
to wrangle it back in order. Its funny how you can obsess
over the smallest of details. That's why I think animators
are all insane!
The biggest elation I had during the production was probably
hearing Dave Steinwedel's sound design for the first time.
After 4 years of silence the characters and the world finally
came to life. He really did an amazing job. He took it indirections
I hadn't envisioned. That is the great thing about collaborating
with other artists.
I was very fortunate to have the help of so many talented
people throughout the production. Earganic crafted a beautiful
soundtrack forboth the film and the trailer. My buddies Aitor
Gaston, Rob Ley, Joe Liechty, and Mark Nelson all threw hefty
amounts time and talent into animation, modeling and lighting
of the film. Without their help I'd still be slaving away.
In conclusion I'd just like to give a little shout out to
all those of you who are slaving away on your mini masterpieces
as we speak. Don't give up! Things that are worth doing are
often the hardest things to do!"