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TITLE: A Barbaric Tale
DIRECTOR: Richard Vaucher
STATUS: Completed
RELEASE DATE: Apr 2005
LENGTH: ~7- 8 mins.


Many moons ago, there was an arcade game called Dragon's Lair. For those of you who don't know it, it was sort of an interactive cartoon which ran on a LaserDisc (think DVD), where you "controlled" a knight by pushing the joystick in a certain direction, or pushing one of the action buttons, at JUST THE RIGHT TIME, to keep from dying and continue the game. I hate to think of the money I threw into that machine.

The gameplay was idiotic, but for me, the addiction was visual: Dragon's Lair was animated by Don Bluth Studios at the height of their craft. These were the Secret of NIMH days, and the game looked really good... so good that I gladly fed that arcade machine whatever extra coins I had laying around just to see the next level.

So it came as no surprise to me when I saw Richard Vaucher's film "A Barbaric Tale" that Richard was inspired by Don Bluth's work himself. The cartoon has that look, that quality. And it has it in such abundance, I couldn't believe this lush animation was the product of only one man!

Turns out this Swiss artist, who left business school behind to find his fortune as an artist in the UK, was being very clever indeed. First off, he's using a cel shader to mimick the hand-drawn effect of the old Disney and Bluth 2D classics. But his real cleverness is revealed in the way he is using the 3D tools to mimick the old Multiplane camera and so on. His backgrounds, utilizing hand-painted textures, lend a really nice, artistic look to the film. There are some really nice bits at his website, revealing the tricks and techniques Richard is using in the film.

I hope that Richard gets the chance to do something longer in format with Barbarian one day, but I'm sure whatever he's got up his sleeve will be quality. He's saved up a bit of money, quit his job, and taken the plunge, so I can't wait to see what he does next.


I had wanted to create my own film since the early nineties, when I discovered animation. But at that time, affordable computers and software didn't allow me to fullfill my dream. Years later, after having learned animation the classical way (hand drawn), I realised that the technology had reached a point where one person could basically create a short movie in his/her bedroom (literally). It was an opportunity not to miss.


CLICK TO VISIT THE BARBARIC TALE WEBSITE

A Barbaric Tale follows a Barbarian (strangely enough) through exotic locations on a lifelong quest. What he doesn't realise is that he's not who he thinks he is. He'll have to not only face strange characters, but conquer his own inner fears.

The film is a comedy at heart. There's no speech, and the film is more in the style of a Tom and Jerry cartoon. It uses Sound FX and Music to convey emotions.

I decided at the start to go for a cel-shaded look, not only because I liked the look of it, but for rendering time reasons as well. The characters, being constructed with a relatively low polygon count, were extremely fast to render. The backgrounds used only hand painted textures to blend more closely with the characters.

"I have tried to make the whole project look hand drawn and not 3D. I used a very old technique pioneered by the early Disney technicians..."

     - Richard Vaucher

I have tried to make the whole project look hand drawn and not 3D. I used a very old technique pioneered by the early Disney technicians, the multiplane effect. This is where layers of 2D artwork are stacked in front of the camera to create the illusion of depth. By animating the blur effect on the layers, I was able to simulate the camera changing focus.

Eventually, my goal is to present this film to animation festivals around the world. I have been working on the project for more than a year now, and while its very close to me, the reason for it to exist is for other people to see it and hopefully enjoy it.
"

       --Richard Vaucher, MAY 2004


 

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