Jacopo Armani is originally from Northern Italy, but he
currently lives in France. Recently, he had the chance to
study at Vancouver Film School, where he has really discovered
his true passion for filmmaking and animation.
"Being a King" is his first take into the world
of computer animation. It is also his final project for
VFS, where he graduated in 2006. The film is a funny take
on status, as the main character discovers that power is
not all it's cracked up to be - it has an ugly side, you
might say - and that even a fool can be wise if he finds
his proper place in the world.

"Being a King is a speculation on the nature of power.
I decided to work on it after a reading of the short novel
'The Listening King' by the Italian writer Italo Calvino.
I liked the idea of representing a King coping with the
duties and pleasures of his privileged position.
I have mixed this concept with a character I had in my mind,
a Jester named Robb. A simple, positive, childish character
driven by a curiosity for everything around him. Again,
another Italian has been a great source of inspiration for
him: Roberto Benigni, the great actor and director behind
Life is Beautiful. I have studied his gestures and
body language he uses to convey emotion, and I have applied
them to show my character's personality.

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I
spent six months of hard work to put together the short
as my graduation project. The first two months were devoted
to preproduction. It was a very hectic and organic process.
I had several different ideas all pivoting around the King
and Robb, but I also had a constraint: within the project
timeframe I could only make one to two minutes of character
animation.
In the first draft of the script I had Robb already being
a king, sitting on his throne. He was going to be pulled
at the right and the left by his duties as well as his pleasures.
The throne itself was very unstable. It was rocking under
his weight. Eventually, I had Robb falling down and losing
his power. Although I liked the metaphor, when I put it
together into a pre-visualization reel, it was over 3 minutes
of screen time!
I cut and trimmed out several shots just to discover that
I couldn't tell the story within the time limits I had.
At that point I was very discouraged. I had the model and
the set ready, but no story to tell! Besides, I was expected
to move into the animation stage in a few weeks.
It was Christmas. I left the project during the holidays
and then I came back to it a week later. All of a sudden
the solution of using the paintings to show the rights and
responsibilities of being a king came to me. I had found
the way to save the original concept, keep the character
Robb, and drastically cut down the number of animated shots.
I quickly storyboarded this new version without even passing
through the script. All the pieces were coming together.
The animatic was under two minutes, short enough to be animated
within the remaining time (I thought!).
Animating the shots was generally fun, but some issues came
up: Robb's character design wasn't tailored for animation,
his eyes were too small, and his head was to big. Thus,
representing emotion and weight was really a challenge.
Also physical shots were very hard to animate. The most
difficult one was the Waltz. I don't have any notion of
dance, so the first run at it was awful! Timing wasn't right
and poses weren't convincing. I made several attempts to
fix it, without success. In the end, I ditched the whole
shot and went (finally!) to study some video references
from a Waltz course tape (what a lazy animator I was!).
From there I nailed down the most important poses and the
timing beats.
|
Working
under several constraints (personal skills, time limits,
etc.) forced me to come up with efficient solutions
to tell the story.
--Jacopo
Armani
|
The
shot I am most proud of is the opening sequence: from a
story point of view it was important to show somehow Robb
being bored with his current life, in order to give him
his motivation to start off his journey. I made several
walks, changing the weight, the rhythm and such. After several
attempts I'm happy with what I pulled off. The gesture of
him tossing the ball in the air served to illustrate and
reinforce his humble origins as a jester. This contrasts
with what he is going to experience next.
At
the end of the semester, the short wasn't complete yet.
There were still a few shots that needed a lot of work,
and many others needed some cleanup. Yet the story was solid
and so it earned me a festival scholarship of two extra
months from Vancouver Film School. The goal of this scholarship
was to cleanup and improve the work to be able to screen
the film at festivals. Actually, during that time, I have
re-animated 60% of the shots from scratch. In fact, I was
much faster and more focused than before, thanks to what
I'd learned in the previous months.
In
the end I can say it's been a great experience. Working
under several constraints (personal skills, time limits,
etc.) forced me to come up with efficient solutions to tell
the story. Although I still see many issues and glitches
in the short here and there, I think the story holds together
well, and that is what is important to me.
I am aware that this short won't touch everyone in the same
way, and I am not expecting to. My only hope is that somebody
will find it thought-provoking. As for the several interpretations
of the film? As one of my mentors at VFS would say: 'Filmmakers
are not supposed to spoon-feed the audience!' "
--Jacopo
Armani, MAR 2007
