Peter Harakaly was born in Kosice, Slovakia. Recently, he
studied classical and digital character animation at Vancouver
Film School. Unlike most of other animators he encountered,
Harakaly didn't have an artistic background. He had studied
math, computer science, programming and network systems.
While studying computers, he got interested in CG and animation,
and that’s why he decided to go to VFS after university.
“Cheese”
is Harakaly's third short film. He completed all his films
(Fishin’ Impossible, Bedtime story, and Cheese) at VFS as
his final projects. Unlike the first two films, "Cheese”
is all 3D animation except the visual effects, which were
done in Flash.
The film is a throwback to the cartoons of the 40s and 50s.
What could be more iconic of that era's animation than a
mouse trying to get cheese off of a mousetrap without getting
whacked? The film even has a bouncy musical soundtrack right
out of that simpler time.

"'Cheese' is based around the simple idea of greediness.
The mouse, the main character of story, is smart but greedy.
Some people think that he is just a stupid mouse, but he
is not. He knows there is a trap waiting for him, and he
knows how to cheat it to get what he wants.
But even then, cheating the trap is just not enough. Even
after he achieved his goal and he is really full, so full
that he can’t even walk, he must have every last bit...

CLICK
HERE TO VISIT the CHEESE WEBSITE
I
created 'Cheese' while I studied at Vancouver Film School.
It was my final school project. Before the program started,
I had a totally different idea what I wanted to do for my
final project. But because of the limited time we had and
some other limitations (for instance, we were instructed
to keep this project to one character in one set), I came
up with this story about a mouse and a piece of cheese.
I can’t say I was inspired by something or someone and I
can’t say I had this idea in my mind long time ago. This
idea just hit me, and that’s it. What I liked about this
story was that it is kind of funny and it has very simple
idea with a moral at the end. It was also very easy to make
changes along the way without affecting the ending and main
point of story. That’s why I stayed with this story and
I don’t regret it.
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"I
can’t say I was inspired by something or someone and
I can’t say I had this idea in my mind long time ago.
This idea just hit me, and that’s it."
--Peter
Harakaly
|
I
had only six months to finish this film. I spent four months
learning the software, coming up with the story and designs,
creating scenes and the character, and I spent the final
two months rigging, animating and rendering it. Six months
really isn’t a lot of time to create a film.
When I mentioned to my mentors I wanted to create fur, they
weren’t very happy (because of the obstacle fur shaders
can be) so I had to do fur without their permission.
For me, the most important part of process was character
animation. This is the part I like most when I’m working
on a film. I feel animation is giving objects personality,
bringing them to life, expressing thoughts and emotions
simply by movement, without words.
I’m
happy I successfully completed this film, and hope you like
it.
--Peter
Harakaly, APR 2007
