Delgo has the distinction of being the first independent
all-CG animated film made outside of the major Studios.
And yet, it's bathed in the glow of Hollywood, with a soundtrack
made up of a star-studded cast.
Hmm. Don't have to be in Hollywood to get a Hollywood cast?
What next, you don't have to be in Hollywood to make a good
movie?
Fathom Studios, based in Atlanta, GA, will hopefully show
the major studios a thing or two about what can be done
when you get away from the mindset of Tinseltown. The renders
look great, the talent is top-notch, and the latest trailer
is very engaging.
Fathom has expanded its in-house Digital Dailies to its
fan base, so you can see the film developing before your
eyes online at the company's website.
There is certainly a lot to see there.
If the story is as top-notch as all the other aspects of
the production, Delgo could be a film to seriously challenge
the status quo with regard to the way movies are made, as
well as where they are made.

"DELGO
came about while I was working with Marc Adler's interactive
company, Macquarium. Marc always wanted to make a movie
and when he saw the emerging possibilities in CGI animation,
he decided it was time. That was about six years ago. Since
then we pulled together funding, software, and an amazing
staff to create the world of DELGO. We've been in production
since 2001, working mainly with Maya and Final Cut. We expect
to wrap late this year.
DELGO
is a fantasy adventure and making it has been exactly that.
From the start, I wanted to create something different,
otherworldly -- but something that is also grounded in reality.
So, first, we did a lot of anthropological and archeological
research. We examined the evolution of different species
and environments. We visited zoos, aquariums, and natural
history museums to study different textures of plants and
animals. We were fortunate in that one of our art directors,
Mark Jackson, has an extensive background in natural history
that really helped us create a new world of creatures, environments
and characters.
We
knew we wanted two primary races in the story. We gave one
race, the Nohrin, wings and set them to live high in the
mountains. The other race, the Lockni, have magical powers
that tie them closely to the land. Initially, we thought
about feathered wings for the Nohrin, but one day Mark Jackson
tried something with reflective dragonfly-like wings, which
turned out to create a beautiful effect in lighting. It
worked perfectly and led us to the idea of stained glass
structures, which took us to Art Deco and Art Nouveau. This
became the style for the Nohrin people, making them a sort
of aristocraticracy. In contrast, we gave a Lockni a more
tribal style, closely related to Native Americans. Our art
directors began designing the characters, their costumes
and homes. The Nohrin have very ornate costumes with light,
airy colors and live in large sweeping castles to match
their refined existence. We gave the Lockni earth-toned
clothing made of simple patterns and created smaller, communal
villages.
Next,
came the rest of DELGO's world: the plants and animals.
We have about thirty different species of plants and animals
that vary from the adorable to the bizarre. The Banti Frog,
for example, has a trumpet-like nose that swings around
when he moves and his belly lights up when he croaks. We
also have a predator called the sarc, it's sort of a cross
between a lion and a praying mantis. We had a lot of fun
creating this world.
For
the final rendered look of DELGO, Marc Adler and I really
wanted something that had the same intensity and dynamic
range of the coral reef--the kind of vivid color you find
in a Van Gogh or Maxfield Parrish painting. So we made sure
that all of our color choices were strong and vibrant for
our characters as well as the sets. The lighting in DELGO
is akin to the stage-very strong colors for key and fill
lights to help strengthen the moods.
Casting
was also an interesting process. A lot of people were involved,
but really our artists cast the movie. As an independent
production, we knew we had to grab the actors' attention.
We figured a simple offer letter that could get buried on
an agent's desk wouldn't be enough. So we decided to let
the film sell itself. We worked with local actors in Atlanta
to record dialogue for a few scenes and from this, our artists
created a teaser and later a full trailer. We sent the mock
trailer along with stills, a visual treatment book, a one-sheet,
and other collateral to the actors. It worked and we were
able to sign an ensemble cast of remarkable talent.
It's
been such a thrill to watch it all come together. Working
with the amazing artists on staff and the voice talent from
Hollywood has been a dream come true. I truly hope audiences
enjoy watching DELGO as much as we've all enjoyed making
it."
--Jason F. Maurer,
co-director, DELGO